The project
Crusade of Possession is a top down 2D puzzle game where the player must kill every monster in a dungeon with the least amount of actions, by posessing the monsters and using them to kill their fellow dungeon dwellers.
The game was created across two weeks for my game prototyping class. I collaborated with three other students to make the game in the Unity engine.
My Contributions
I was a technical and level designer for the project. I designed enemies, implemented levels, bug fixed, and proctored playtests for the game.