The Project
Uncontrolled Burn is a 3D puzzle game where the player must navigate through a maze that they can destroy. The theme for the assignment was climate change, and with three other students, we made the game over the span of four weeks in the Unity engine.
My Contributions
I was a technical designer for the game. I implemented assets and particles for the game, programmed the ability swapping and UI, bug fixed, and proctored playtests.

